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Old Aug 01, 2008, 11:25 AM // 11:25   #21
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Apart from Shards of Orr, I rarely optimised my heroes for smiting. I mean look at the dungeon I mentioned earlier, they tried to create a place where holy damage shines, and look at how 'gimmicky' one must go and customise the team build to complete it.
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Old Aug 01, 2008, 11:39 AM // 11:39   #22
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Quote:
Originally Posted by Arkantos
As RotteN said, it's a great support line.
You mean the great support that nobody allows in his group? And because it's a support line, this means it can't have some more dmg in PvE? Few use skills like word of censure etc. The line sux at support in PvE, others overclass it.

But yeah, I can live with it, I even like smiting. There's nothing to get over in my case. That doesn't mean I can't voice my opinion to make it more viable.

Last edited by Gun Pierson; Aug 01, 2008 at 12:32 PM // 12:32..
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Old Aug 01, 2008, 11:44 AM // 11:44   #23
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Quote:
Originally Posted by Gun Pierson
The line sux at support.
wut

You're kidding me right??
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Old Aug 01, 2008, 11:46 AM // 11:46   #24
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Quote:
You mean the great support that nobody allows in his group? You mean the great support that nobody allows in his group? And because it's a support line, this means it can't have some more dmg in PvE? Few use skills like word of censure etc. The line sux at support.
People don't allow it in PvE groups (apart from undead heavy areas) because in PvE, it's not as useful as going healing/protection hybrid. Doesn't mean its damage should be buffed. And, uhh, yeah. You're asking for a support line to be able to do big damage. Does that make any sense to you?

Also, you saying it sucks as a support line proves you know very little about it. You claim to like smiting, yet you call it a bad support line, which is exactly what it is. That made me lol, good one.
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Old Aug 01, 2008, 11:50 AM // 11:50   #25
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Ok can I come as a smiter with you guys? Do some PvE stuf for fun.

Btw I didn't say it's bad on itself. But it's bad if you see it as support, cause nobody will take you as a smiter support.

You guys claim it's great and all, but it doesn't see play in pugs etc (neither before ursan) (guilds don't count).

But I get it, monks should be heal/prot mostly. I simply don't agree with that.

Last edited by Gun Pierson; Aug 01, 2008 at 12:07 PM // 12:07..
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Old Aug 01, 2008, 11:54 AM // 11:54   #26
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Quote:
Originally Posted by Gun Pierson
Ok can I come as a smiter with you guys? Do some PvE stuf for fun.

Btw I didn't say it's bad on itself. But it's bad if you see it as support, cause nobody will take you as a smiter support.

You guys claim it's great and all, but it doesn't see play in pugs etc. That's what really makes me lol.
PUGs also think Mesmer's are terribaed in PvE, use consets, use Ursan and think it's the best, and think Nuking is actually good.

'nuff said.
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Old Aug 01, 2008, 11:58 AM // 11:58   #27
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Smiting is fine. It provides a set of monk style abilities (hex/condition removal, protection etc.) which provide a damage or otherwise offensive side hit, with some minor direct damage spells and is legitimately playable in both PVP and PVE.

As far as I can tell, your only complaint about smiting is that you can't make big numbers with it. If you want a line which will allow you to run around and direct damage people for 130 a go, you're in the wrong skill line. You're looking for air magic.
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Old Aug 01, 2008, 12:01 PM // 12:01   #28
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Quote:
Originally Posted by Gun Pierson
Ok can I come as a smiter with you guys? Do some PvE stuf for fun.

Btw I didn't say it's bad on itself. But it's bad if you see it as support, cause nobody will take you as a smiter support.

You guys claim it's great and all, but it doesn't see play in pugs etc (neither before ursan) (guilds don't count).

But I get it, monks should be heal/prot mostly. I simply don't agree with that.
If I PvE'd, and if you aren't terrible at the game, I would.

As I said before, it's not that great in PvE, it is in PvP. Also, don't attempt to say something is bad because pugs don't allow it - pugs are horribly teribad.

In PvP, this isn't the case. In PvE with good players, this isn't the case. In pugs, it is. Regardless, you don't have to agree with it, it's not going to change a thing.

Quote:
PUGs also think Mesmer's are terribaed in PvE, use consets, use Ursan and think it's the best, and think Nuking is actually good.

'nuff said.
You forgot to add pugs think warriors deal little damage, fire eles deal the most damage in the game, and think tanks are amazing.
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Old Aug 01, 2008, 12:29 PM // 12:29   #29
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Quote:
Originally Posted by Arkantos
it's not that great in PvE
That's exactly what I wanted to hear. With the pvp/pve split, what's there to loose?

But you're right, pugs are not a good reference and the smiting line prolly won't change especially since Izzy doesn't like it. But one can always try.

To the poster beneath me: I'm not QQ ing, I'm trying to make smite more viable. If it stays the way it is, fine. If it gets a buff, very nice.

I prolly focused too much on the damage factor. I'm not talking about godly smite skills that do 500 dmg in PvE.

Last edited by Gun Pierson; Aug 01, 2008 at 12:46 PM // 12:46..
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Old Aug 01, 2008, 12:33 PM // 12:33   #30
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stop QQ ing, smiting is a great support line.
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Old Aug 01, 2008, 12:35 PM // 12:35   #31
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Quote:
That's exactly what I wanted to hear. With the pvp/pve split, what's there to loose?
Nothing, but as I said, it doesn't mean smiting should get a damage buff. In the end, it's a support line. If anything, it needs some support buffs, not damage.
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Old Aug 01, 2008, 12:35 PM // 12:35   #32
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Everything must be able to do 500dps in pve. Any class should be able to do what another does.


Ursan blessing sound familiar?
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Old Aug 01, 2008, 12:38 PM // 12:38   #33
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Smiting needs to be buffed , but not so much in damage. Reduce the recharge of the smiting hex and condition removal skills , reversal of damage and make some smiting elites useful. Give [Smiter's Boon] the effect that it gives 0...2..2 energy for every smiting skill you use on your allies besides the double divine favor.
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Old Aug 01, 2008, 12:38 PM // 12:38   #34
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smiting sucks, it has already been discussed 500 times on izzys page, but he doesn't care
Quote:
"improving smiting prayers is not something on our list of issues to address right now. - izzy"
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Old Aug 01, 2008, 12:56 PM // 12:56   #35
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Your conspiracy theory is fail.
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Old Aug 01, 2008, 01:14 PM // 13:14   #36
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Quote:
Originally Posted by timebandit
Smiting is fine as it is.
Top GvG Guilds running smite support thanks to smite condition and buffed smite hex. Smiter's Boon gave the line some play.

Although I am with Izzy ... smiting must be a tame damage line, as channeling on rits should be. Otherwise you get 8 monks running around.

And finally LOL @ "...do you think it's fair that one powerful person can surpress a line like smiting? " spilled my coffee.
I love my channeling rit...at least someone should be able to nuke besides Eles
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Old Aug 01, 2008, 01:42 PM // 13:42   #37
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Smite is presently best as efficient offensive utility / prot. You remove a hex / condition and your enemies take some damage. You take a hit and your enemies take damage instead. The problem is that Smite Prayers are actually overly efficient now. The sad thing is that most people aren't seeing it that way. For example, a lot of players underestimate the pressure value of Weapon of Remedy in the Sabway build, and yet Reversal of Damage is very close in function to it. Smite Hex and Smite Condition hit nearly as hard (if not harder) than A. Rage because of armor-ignoring damage, they clean a condition / hex (things that are really quite common), and they provide a large clean-up heal on top of this. Skills like Castigation Signet, Divine Spirit and Defender's Zeal can provide you nearly unlimited amounts of energy. Enchantments like Smiter's Boon, Zealot's Fire and Divine Boon can provide pretty high benefits to your smite stuff. Heaven's Delight and Divine Healing are both very solid party heals that look pretty good with high amounts of Divine Favor, and Smite mostly leaves your secondary open, since you can easily pull one or two points from Smiting Prayers or Divine Favor for a pretty large variety of things like Enfeebling Blood.

If you don't get why Smite is overly good in GvG, why it's a ridiculous template in TA, why it's being used in HB, and why you should be using it in PvE, then you're clearly oblivious.
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Old Aug 01, 2008, 01:44 PM // 13:44   #38
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Personally I prefer using my monk to do damage rather than heal or remove it. I don't think I'm very good at healing my party, and then if I was with a group and they died the first person to get blamed would be me. I find myself able to smite through things much easier. But if some prefer to be a healing or protection monk, that's fine. I have found no problems with smiting thus far. Works wonders on the undead, that's for sure.
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Old Aug 01, 2008, 01:51 PM // 13:51   #39
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Quote:
Originally Posted by Gun Pierson
Few use skills like word of censure etc. The line sux at support in PvE, others overclass it.
Did you just judge a class's support value by citing a pure dps spam skill?

Anyways, support in PvE in general is bad because you don't need mitigation with the real imbalanced skills. You might as well complain about, well, everything that isn't mass dps being unimportant.

Though sure, there are some absolutely awful skills in the line.
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Old Aug 01, 2008, 02:13 PM // 14:13   #40
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Quote:
Originally Posted by Avarre
Did you just judge a class's support value by citing a pure dps spam skill?
No, they are two seperate things. Skills like WoC are unworkable, could have had a workable elite support skill instead. If dps is not good (and working as intended) and at the same time smite overall isn't that good as support in pve, I think the class can use some adjustments in PvE.

Last edited by Gun Pierson; Aug 01, 2008 at 02:37 PM // 14:37..
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